Four balls in a 3-Cascade, where one hand is throwing split multiplexes.
Essentially it's a superposition of a 3-Cascade SS:3 and a 2-Fountain throw SS:2T0 .
This is one of the easiest ways of juggling four balls. Remember to throw the crossing ball higher than the other. It's good practice for throwing split multiplexes from a pattern, and for the full 5-Ball Split-Multiplexed 3-Cascade SS:[32T] .
This is a very common trick to see in four-ball routines, as it creates an interesting change of pace/height from the non-multiplexed 4-ball patterns.
A 3-Cascade, where two of every three throws is a split multiplex.
Essentially it's a superposition of a 2-Fountain SS:2T and a 3-Cascade Exchange SS:330 .
This is one of the easiest ways of juggling four balls. Remember to throw the crossing balls higher than the others. It's good practice for throwing split multiplexes from a pattern, and for the full 5-Ball Split-Multiplexed 3-Cascade SS:[32T] .
Every throw simultaneously cascades a ball and zips a ball across to the other hand. They're both thrown at the same time but are caught at different times. Quite hard to co-ordinate the multiplex, as the two throws are quite different in feel. However a clever, busy little pattern.
It's a combination of a 3-Cascade SS:3 and a 1-Zip SS:1.
A 3-Cascade, where every third throw is a triplex.
Essentially it's a superposition of a 2-Fountain SS:2T and two 3-Cascade throws SS:300 .
Remember to throw the crossing balls higher than the others. It's good practice for throwing triplexes from a pattern, and for the full 8-Ball Triplexed 3-Cascade SS:[332T] .
This is the 2-handed version of the Fake 2 Balls in 1 Hand SS:[42]04020 .
A very simple introduction to the full 4-Fountain SS:4: In each hand, two balls are fountained, but instead of continuing, the first one that's caught is held until after the second one lands. Then it continues. Although it's effectively doing two in each hand and stopping, then repeating, the effect is still of continuous juggling because of the asynchronous overlap of the hands' throwing orders.
All it really is is a combination of two 1-High 2-Fountain SS:420 patterns.
The classic circles-in-each-hand pattern with which most jugglers first learn four balls.
Both inside circles gives you the standard Fountain; both outside gives the Reverse Fountain; and columns gives Pistons.
With crossing and uncrossing arms, one outside and one inside circle gives the Windmill; and two outs and an in gives Mills Mess.
Although this is simply two balls in each hand, it's really frustrating to start learning because there's more to it than simply SS:40 in each hand. This is because (with the standard Outside Circles pattern) the right hand will tend to move left, and the left right. This is no problem if running one hand only, but together the pattern collapses after just a few throws. So you need to modify the throws slightly (moving the elbows in and rotating the hands outwards) to deal with this.
Both inside circles gives you the standard Sync Fountain; both outside gives the Reverse Sync Fountain; one of each gives Stereo Circles; and columns gives the Splits and the Spread.
Although it's easier to learn the Sync FountainSS:(4,4) first, it's actually easier to run the Async FountainSS:4. This is because in the Sync version you only need to worry about throwing and catching half as often, since they're in pairs. You can also see much more easily if each hand's throwing to the same height (one of the main reasons people have trouble with this when starting). However, once you've got the hang of this, it's better they land at different times as you can focus on each separately so the Async version becomes easier. Also you can now move the hands closer together because the two hands' circles can now interleave one another - you couldn't before because the two balls in the middle were also there at the same time, and would collide.
This is a very common 4-ball pattern, but it's not one that beginners usually start with. Knowing that the basic 3-ball juggle is a CascadeSS:3 where all the balls cross over, most people believe that all juggling is like this. However, there's no way you can simply do this with even numbers without a "tweak" to get around the basic problem here: if you cross even numbers, then the balls that cross will collide! (with odd numbers, they pass through the same middle point but at different times, so you're OK). So there are three ways around this.
One such tweak is to throw one hand slightly higher than the other. This then ensures that they don't reach the same middle point at all. This then becomes the 1/2-Shower SS:53 .
A second tweak is to delay throwing each pair, to ensure the first ball has passed the middle point by the time the second one arrives. However, this produces a "one-sided" rhythm: RL, LR, RL, LR, ... ; and you need to throw higher to accommodate this extra time spent holding a ball. This then becomes SS:552 .
Finally, you throw one hand very slightly earlier than the other. This then ensures that they reach the same middle point, but at slightly different times. If done too early however it becomes a kind of 4 Balls in a 5-Cascade SS:55550 and you need to throw much higher to accommodate the extra timing you've added. So this is the fine tuning that makes the 4-Ball Cross SS:(4x,4x) possible - easy when you can do it, but quite difficult to tweak the timing consistently.
Four balls in a One over Two Up SS:(4,4)(4x,0)* , with the single, crossing ball thrown as a stacked multiplex. Looks really impressive when done well.
The easiest way to do 4-in-1-Hand, as two pairs of balls are treated as one and stacked. But you've got to make sure they stack vertically, or else you've had it!
A 3-Cascade, where one throw in four is a split multiplex.
Essentially it's a superposition of a 3-Cascade SS:3 and a 4-Fountain throw SS:4000 .
Remember to throw the crossing balls lower than the other. It's good practice for throwing [43]'s from a pattern, and for the full 7-Ball Split Multiplex SS:[43] .
This is a very good pattern to learn in order to help with the 5-Ball CascadeSS:5 . You're doing nothing but 5-throws, and each hand's doing the same work. But the pause gives you a bit of time within the pattern to fine tune and improve the throw heights until they're consistent enough for the full 5-Cascade SS:5 . Very common practice for five clubs, as you need to get the spins right, as well as the height and timing.
4/5 of the 5-Ball CascadeSS:5 , this is another good practice for learning this pattern. You can get used to the speed of five balls, but you have a gap every now and then to adjust for any poor throws. However, to actually run this pattern is almost as hard as running five balls itself, due to the four throws in a row.
Another great pattern to learn to juggle the 5-Ball CascadeSS:5 .
This pattern has the rhythm: RLR, RLR, RLR, ...
Juggle five till you're about to run out, then "short circuit" the remaining one, then repeat. It's an even length pattern so it's the same hand that does the zip every time. All balls go everywhere in the pattern.
This really does look, and feel, as through it's the real thing. Great for confusing people!
This is harder to do than SS:5551 because there are now two different throw height, and it's an odd length pattern. This means that both hands have to do everything. However, it's really fun to do, looks good and is great practice not only for the 5-Cascade SS:5 but for other pattern which have both 5's and 4's; eg. the easier SS:504 and SS:51414 , and harder SS:534 and SS:645 .
Together with the 4-Ball Crossing pattern SS:(4x,4x) , this is the standard way to cross juggle four balls. Indeed, these patterns can be interchanged by gradually altering the relative heights of the throws; in doing so, the rhythm varies between sync and async. Every ball goes everywhere in the pattern.
This is the most popular pattern with 4 clubs (Triple Singles), as the unusual elbow position in fountain throws is more of an issue with club juggling.
Visually, the effect is of one ball cascaded over three which are fountained and cascaded (SS:50000 and SS:34440 ).
Again, like SS:5344 if the relative throw heights are correct then the pattern looks really impressive. More excellent practice for the fireworks pattern SS:534 .
This is a combination of two 1/2-Shower throws and a single fountain throw, and can be broken down into SS:504 and SS:300 . You don't have any time to rest with holds, empty hand or repeated heights. The pattern's also of odd length so both hands do everything. This is a tough pattern to get really smooth as there are six different throws in a row so can be really frustrating. But stick at it, as it's one of the most impressive 4-ball patterns! Easier variations to try and practice are SS: 5344 and SS:53444 .
Useful to practice the 6-Fountain throw height SS:6 , but because it isn't an even tempo pattern, it's hard to do this without "cheating" and collapsing the heights down to a SS:4
Each hand is simply holding a ball between pair or throws, so you've got time to quickly exchange them underneath in a showerSS:6631 . This makes it harder to collapse the heights and keeps the throws true 6's.
This can be used as a two-ball pirouette from the 4-Fountain SS:4 . Throw two high while holding the other one, spin around, throw it, catch them and continue the juggle.
Compare also the harder SS:662 and even-tempo SS:822 .
As with SS:6622 , this is a useful pattern to practice the 6-Fountain SS:6 , but it's hard to do this without "cheating" and collapsing the heights down to a SS:4 .
One hand is momentarily empty between every set of throws, so you've got time to quickly exchange the held ball across and back in a double zip SS:66611 . This makes it harder to collapse the heights and keeps the throws true 6's.
This can be used as a three-ball pirouette from the 4-Fountain SS:4 . Throw three balls high, spin around, catch them and continue the juggle.
Harder than the 2- High 4-Fountain SS:6622 because you need to line up the three high as you throw them. So practice SS:6622 first.
This is 2 balls in each hand, each the 2-in-1-Hand Flash SS:606000 .
This is actually a 6-Fountain SS:6 with two balls in a row missing. It's also called the "4-Ball Flash". (However this name can also refer to just four catches of the 4-Fountain).
This pattern has the rhythm: RLRL, RLRL, ...
2/3 of the 6-Fountain SS:6 , as with SS:6622 this is a useful pattern to practice the 6-Fountain SS:6 , but it's hard to do this without "cheating" and collapsing the heights down to a SS:4 . However both hands are momentarily empty between every set of throws, so you've got time to clap your hands. This makes it harder to collapse the heights.
This can be used as a four-ball pirouette from the 4-Fountain SS:4 . Throw all four balls high, spin around, catch them and continue the juggle.
Flashier, although harder than both the 2-High and 3-High 4-Fountains SS:6622 , SS:66620 because you need to line them all up as you throw them. So practice SS:6622 and SS:66620 first.
This is 3 balls in one hand SS:60, and a single 6-Fountain SS:600000 in the other.
This pattern has the rhythm: R, RLR, R, RLR, ...
2/3 of a 6-Fountain SS:6 (or 6 with two balls missing), it's good practice for learning this pattern. You can concentrate on 3 in 1 hand while the other hand is no longer empty - it's now doing 6-Fountain throws, but with a big gap so you can still concentrate on the other hand.
This is a squashed version of the Async 4-Shower SS:71 . It can be hard to learn to co-ordinate, as one hand zips across at the same time as the other cascades across.
You need to get the timing of this right, in both directions, to master the 4-Double Box SS:(6,2x)(6,2x)* .
Similar to the Sync Box SS:(6,2x)(6,2x)* . Looks harder, but is easier to do!
This pattern has the rhythm: R, RL, L, LR, ...
Like SS:6161601 , this is one of the best ways to practice the 6-Ball FountainSS:6 - you're doing three in each hand separately, but unlike the 3 Balls in 1 Hand SS:60 pattern, you need to start co-ordinating the hands while doing so to get a good overlap.
Each ball goes everywhere in the pattern, where it's fountained twice in one hand before being zipped across to be fountained once in the other hand.
This is a variation of the "4-Ball Fake Box". SS:61616 , with an extra fountain.
This pattern has the rhythm: R, R, RL, L, L, LR ...
This is an interesting combination of patterns. Two balls are juggled high, one in each hand SS:6600002 , an the other two are zipped between the hands in a box pattern SS:6160001 .
You can keep adding as many fountain throws SS:62 as you want: the SSN patterns are all of the form 61616(26)n. This is effectively a nice transition between three balls in each hand.
Visually, the effect is of the same ball fountained high in one hand, th which the other three are fountained low between the hands (SS:444042 ). One hand's doing an ordinary 2-in-1-Hand SS:40 , and the other a You can think of it as parking one high, then fiddling around underneath until it's time to throw it again.
This is a good practice pattern for the 2-Height FountainSS:642 as it involves the same throw sequence. However because the 6 is only thrown from the one hand, with the other doing an ordinary 2-in-1-Hand SS:40 , so you've got time to perfect the relative heights of the 6's and 4's. It's really satisfying when you start getting this right, as the 6 lands into a cloud of balls at exactly the right time.
Visually, the effect is of a ball fountained high every other throw from one hand, underneath which the other three are fountained low between the hands. In fact, it's just a combination of an ordinary 2-in-1-Hand SS:40 and a High 2-in-1-Hand SS:6020 .
This is also really good practice pattern for the 2-Height FountainSS:642 as it involves the same throw sequence. However the 6 is only thrown from the one hand, with the other doing an ordinary 2-in-1-Hand SS:40 , so you've got time to perfect the relative heights of the 6's and 4's.
This is a pumped up 4-Fountain, similar to the 2-High 4-Fountain SS:660 . Instead of the empty hand you've got an easier hold, but the two different throw heights make it a bit harder overall.
Two balls are being thrown in a Hot Potato 2-Ball FountainSS:600 , and the other two in a 1-High 2-Ball FountainSS:420 . Alternatively, each hand is doing the 2-in-1-Hand mixture SS:602040 .
This is a good way to practice the 6-Ball FountainSS:6 , although it's easy to cheat and squash the 6's into 4's.
Visually, the effect is of the same ball fountained high in one hand (SS:600000 ), underneath which the other three are cascaded and fountained low between the hands (SS:334440 ). You can think of it as parking one high, then fiddling around underneath until it's time to throw it again. Similar in look and timing to SS:642444 , but harder as there are 3's to worry about.
This is a really good practice pattern for 4-Ball Towers SS:633 as it involves the same throw sequence. However the 6 is only thrown half as frequently, so you've got time to perfect the relative heights of the 6's and 3's (and 4's). It's really satisfying when you start getting this right, as the 6 lands into a cloud of balls at exactly the right time.
Visually, the effect is of a ball fountained high every other throw from one hand, underneath which the other three are cascaded and fountained low between the hands. In fact, it's the low fountain that's the same ball each time SS:4000 , with the three others mixing around in SS:6330 . Similar in look and timing to SS:6424 , but harder as there are 3's to worry about.
This is also really good practice pattern for 4-Ball Towers SS:633 as it involves the same throw sequence. However the 6 is thrown less frequently, so you've got time to perfect the relative heights of the 6's and 3's (and 4's).
Visually, the effect is of two balls fountained high in each hand (in a Hot Potato 2-Ball FountainSS:600 ), underneath which two of them are cascaded low between the hands (in a 2-Ball Exchange SS:330 ). This is surprisingly difficult to run, as if you've got the heights right then the 3's are thrown virtually blind. So the key is confidently throwing those 3's really low.
This is a really good pattern to learn as it's really impressive to watch. Easier variations to try and practice are SS: 633444 and SS:6334 .
Quite a busy pattern, but the simplest one with throws to heights 4, 5 & 6 all in the same pattern.
Visually, the effect is of two balls fountained to different heights in each hand, with the other two being showered in between. It's a combination of SS:6051 and SS:4000 .
This is excellent practice for the harder 5-Ball fireworks pattern SS:645 , as it's easier to adjust the relative heights of the three throws while juggling four balls rather than five. Also being an even length pattern, by practising it on either side you can work on each hand separately - one hand always does the hard 6 & 5 throws, the other the easier 4 throws.
Similar to the 3-Ball pattern SS:0123456 , this is one of the simplest patterns to throw to heights 3,4,5 & 6 all in the same pattern.
The effect is of one ball cascaded from hand to hand in an SS:50000 pattern, and the rest dance an SS:60234 .
Like fireworks four (yes, 4!) balls appear from the middle of the pattern. It's harder still to do because you now need to perfect all four relative heights 3, 4, 5 & 6.
Not only is this is another excellent practice for the harder 4-Ball SS:534 , but also for the even harder 5-Ball SS:645 .
This is another hard, complicated mixture of heights 3, 4, 5 & 6. Here, each hand throws successively higher and higher heights - 2, 3, 4, 5, 6. Great practice for the 4- and 5-Ball Fireworks patterns SS:534 and SS:645 .
Visually, the effect is of two balls cascaded high and low from hand to hand in SS:50000 and SS:30020 patterns, and the other two follow 2-height fountains in each hand, SS:64000 .
Similar to SS:64253 , this is another hard, complicated mixture of heights 3, 4, 5 & 6. Here, each hand throws successively lower and lower heights - 6, 5, 4, 3, 2. Great practice for the 4- and 5-Ball Fireworks patterns SS:534 and SS:645 .
Visually, the effect is of one ball cascaded from hand to hand in an SS:50000 pattern, and the rest are cascaded and double-fountained in SS:63024 .
This pattern has the same look as the Showered CascadeSS:912 , but not the energy. Here, each zipped ball is caught before each cascade, not after. So a hold occurs and the extra time means that the cascade only needs to be a 7, not a 9. It looks like a watered-down version of SS:912 .
All it really is is a combination of SS:720 and SS:201 . But nice to confuse people!
This is a 7-Cascade with three balls missing, the four-ball version of the 3-Snake SS:50505 .
Visually, the effect is of four balls being snaked around from hand to hand in the rhythm: R, R, RL, L, L, LR, ...
This is a useful pattern to practice the 7-Cascade SS:7 - despite each hand being empty for so long, its timing means you can't "cheat" and collapse the heights down to 5's or 3's . So it's a very realistic practice for the 7-Cascade SS:7 .
This is very similar to the Sync 4-Shower SS:(6x,2x) , except one ball is cascaded before another is zipped (rather than simultaneously). This means the cascades have to be higher to accommodate this extra delay, and so the 6x's become 7's. Learn in both directions as good practice for the 7-Ball CascadeSS:7 .
A 4-ball version of SS:52512 , this pattern is similar in that although officially four balls are juggled, only three are ever tossed in the air SS:7070700 . The other is constantly being zipped across between the hands, between pauses SS:2020201 . This means that it's treated very gently, and can be replaced by a baby or similarly delicate prop without (too much!) risk of dropping it.
You can also think of it as three reversing 4-Ball Showers SS:71 .
You throw a ball high, then shower the other two low twice in the reverse direction, before catching the high one, zipping it across and continuing. Really satisfying to do, especially when the 7 and 5 heights are just right.
Visually, the effect is of two balls showered high from one hand (in an SS:7001 pattern), with two low fountains beneath (in an SS:4400 pattern). Similar to the 1/4-Shower SS:7333 , this is surprisingly difficult to run, as there's quite a height difference between the 4's and the 7's. So the key is confidently throwing those 3's really low.
Visually, the effect is of a ball cascaded high from one hand, with low cascades in between. This is similar to the 1/2-Shower SS:53 , but the high throws occur half as often so they need to be much higher to compensate. Rather like the Towers pattern SS:633 , this is surprisingly difficult to run, as if you've got the heights right then the 3's are thrown virtually blind. So the key is confidently throwing those 3's really low.
A Tennis variation on the 4-Ball 1/4-Shower SS:7333 .
This time it's the same ball which is cascaded high from hand to hand. You need to throw some 4's after the 3's in order to pad out the extra time needed.
Visually, the effect is of two balls showered high from one hand (in an SS:7001 pattern), with two low 1/2-showers in the opposite direction beneath them (in an SS:5300 pattern). This is much harder than either SS:7441 or the 1/4-Shower SS:7333 , as it involves three different throw heights. There's a big height difference between the 3's, the 5's and the 7's. The only way you can run this pattern for more than a couple of cycles is to throw really accurately to the three heights. In particular, the 3's go really low!
Visually, the effect is of three balls 1/2-showered high from one hand (in an SS:5700 pattern), with the fourth showered very low beneath them (in an SS:3001 pattern). This is the time-reversal of SS:7531 . Similarly, there's a big height difference between the 3's, the 5's and the 7's. The only way you can run this pattern for more than a couple of cycles is to throw really accurately to the three heights. In particular, the 3's go really low!
A complicated 4-Tennis pattern, this is the simplest (!) to throw to all the heights 3 to 7 all in the same pattern.
Visually, the effect is of a ball cascaded from hand to hand in a high, lazy arc SS:7000000 ; two are fountained and double-cascaded in SS:560030 ; and the fourth does a lazy zipped box SS:4000120 underneath.
When done well it's impressive, a 4-ball version combination of the 3-ball patterns SS:12345 and SS:0123456. You throw the 3, 4, 5, 6 & 7 consecutively, and being different parity means they all come down in the same hand. So like fireworks five (yes, 5!) balls appear from the middle of the pattern, higher and higher, all up to one side. Then all goes dead until it happens all over again to the other side. The reason it can take time to perfect is the difficulty of getting the relative heights of the 3, 4, 5, 6 & 7 correct - if you don't, then you'll probably get more than one ball landing in a hand at once!
Particularly because of this last point, this is another excellent practice for the harder 5- and 6-Ball fireworks patterns SS:645 and SS:756 .
This is a really hard, complicated mixture of all the heights 3 to 7. Here, each hand throws successively higher and higher heights - 1, 2, 3, 4, 5, 6, 7. Great practice for the 5- and 6-Ball Fireworks patterns SS:645 and SS:756 .
Visually, the effect is of a ball cascaded from hand to hand in a high, lazy arc SS:7000000 . The other three are double-fountained and double-cascaded in SS:4152630 .
This is another really hard, complicated mixture of all the heights 3 to 7. Here, each hand throws successively lower and lower heights - 7, 6, 5, 4, 3, 2, 1. Again, great practice for the 5- and 6-Ball Fireworks patterns SS:645 and SS:756 .
Visually, the effect is of a ball cascaded from hand to hand in a high, lazy arc SS:7000000 ; two are fountained and double-cascaded in SS:6050003 ; and the fourth does a lazy zipped box SS:4000201 underneath.
A high, slow 4-fountain SS:4 . Useful to practice the 8-Fountain throw height SS:8 , but it's hard to do this without "cheating" and collapsing the heights down to a SS:4
Each hand is simply holding a ball between every throw, so you've got time to quickly exchange them underneath in a showerSS:831 . This makes it harder to collapse the heights and keeps the throw a true 8.
This can be used as a continuous pirouette from the 4-Fountain SS:4 . Throw one high while holding the other two, spin around, throw them, catch it and continue the juggle.
The pirouette can be a half-turn, full turn or more!
Useful to practice the 8-Fountain throw height SS:8 , but it's hard to do this without "cheating" and collapsing the heights down to a SS:4
One hand is momentarily empty between most throws, so you've got time to quickly exchange the held ball across and back in a couple of double zips SS:8118118 . This makes it harder to collapse the heights and keeps the throws true 8's.
This can be used as a double pirouette from the 4-Fountain SS:4 . Throw two high while holding one, spin around, catch one, throw it, spin again, catch and continue the juggle!
This is 2 balls in each hand, each the Hot Potato SS:8000 .
This pattern has the rhythm: RL, RL, RL, ...
Both hands are momentarily empty between every throw, so you've got time to clap your hands.
Useful to practice the 6-Fountain throw height SS:6 , but because it isn't an even tempo pattern, it's hard to do this without "cheating" and collapsing the heights down to a SS:4
This can be used as a two-ball pirouette from the 4-Fountain SS:4 . Throw two high while holding the other one, spin around, throw it, catch them and continue the juggle.
This pattern has the rhythm: RR, L, RR, L, ... It's a one-sided version as one hand throws twice in a flashed 2-in-Hand pattern SS:80800000 , the other only once as SS:80000000 , and a zip in between SS:20120120 .
Four balls zipped between a 4-Fountain in each hand.
This is a 4-ball version of SS:6161601 - Four 5-Ball Fake Box throws, or 4/5 of the 5-Ball Fake Box SS:8181818 .
This pattern has the rhythm: RRRR, LLLL, ...
Visually exciting, the effect is of the balls chasing each other up and down and zipped from hand to hand.
This is one of the best ways to practice the 8-Ball FountainSS:8 - you're doing four in each hand separately, but unlike the 4 Balls in 1 Hand SS:80 pattern, you need to start co-ordinating the hands while doing so to get a good changeover.
Each ball goes everywhere in the pattern, where it's fountained in each hand before being zipped across to the other hand.
A 4-ball version of SS:612 , this pattern is similar in that the balls are zipped across between the hands, where they are fountained, two in a row.
This pattern has the rhythm: RR, LL, RR, LL, ...
This is very similar to the Sync version SS:(6,2x)(6,2x)* , except one ball is fountained before another is zipped (rather than simultaneously). This means the fountains have to be higher to accommodate this extra delay, and so the 6's become 8's. Although most jugglers tend to do the Sync version, some people don't like Sync throws and so this is the pattern you'll see them juggling.
One hand throws and catches the same ball in an 8-Fountain pattern SS:8 .
This is the 4-ball version of 3 Balls in 1 Hand SS:60 . Half of the 8-Fountain SS:8 , it's good practice for learning this pattern, as you can practice each hand separately.
As with 3 balls, you need to be really accurate to avoid collisions. But the speed means that you need to throw pretty high.
This is a variation of the 4-Ball Towers pattern SS:633 .
Visually, the effect is of two balls fountained very high in each hand, underneath which two of them are cascaded low between the hands. Effectively you park one up high above the throwing hand, cascade the remaining three for four throws, then repeat from the other hand. The key is in throwing those 3's really low and fast.
You can keep fountaining higher and higher, with more and more 3-cascades underneath: SS:a333333 , SS:c33333333 , etc. The SSN patterns are all of the form n(3)n-4.
This is an extension to SS:1234567 , and is the simplest pattern to throw to heights 3, 4, 5, 6, 7 & 8 all in the same pattern.
Not only is it harder to do and is more complicated, the visual effect is quite different - one ball is an SS:600000300 , and the other three follow SS:780120450 .
When done well it's even better than SS:1234567 . Again, like fireworks four (yes, 4!) balls appear from the middle of the pattern. It's harder still to do because you now need to perfect all four relative heights 3, 4, 5 & 6.
Not only is this is another excellent practice for the harder 5-Ball SS:645 , but also for the even harder 6- and 7-Ball SS:756 and SS:867.
This is an extension to SS:7362514 , and is a really hard, complicated mixture of all the heights 3 to 8. Here, each hand throws successively lower and lower heights - 8, 7, 6, 5, 4, 3, 2, 1. Great practice for the 5- and 6-Ball Fireworks patterns SS:645 and SS:756 .
One ball is fountained and cascaded in SS: 600000300 and the other three all go round in SS:807201504 .
Both hands are momentarily empty between every pair of cascades, so you've got time to clap your hands. This forces you to keep to the 9-height, without collapsing down to the lower 4-Shower SS:71 .
This pattern has the rhythm: RRRR, RRRR, ...
This can be used as a pirouette from the 4-Shower SS:71 . Shower all four high, spin around, catch them and continue the juggle.
4/5 of the 5-Shower SS:91 , it's good practice for learning this pattern, as you can concentrate on throwing the two balls to exactly the same height.
Compare also the harder 4-Shower Double Flash SS:b1b001 and the Hot Potato ShowerSS:f001 .
This is very similar to the Sync version SS:(6x,2x)(2x,6x) , except one ball is cascaded before another is zipped (rather than simultaneously). This means the cascades have to be higher to accommodate this extra delay, and so the 6x's become 9's. Although most jugglers tend to do the Sync version, some people don't like Sync throws and so this is the pattern you'll see them juggling.
Similar to SS:70701 , here we have three balls cascaded across each time rather than just two, and much higher.
This pattern has the rhythm: RRR, LLL, ...
Whenever a ball is zipped across, it is thrown before the previous one lands. You need to throw them high to give yourself time for the exchanges.
This is a really good pattern, with just four balls, to learn the 9-Ball CascadeSS:9 . The zip forces you to keep to the 7-height, without collapsing down lower.
Similar to SS:70701 , again we have two balls cascaded across each time, but much higher.
This pattern has the rhythm: RR, LL, RR, LL, ...
Whenever a ball is zipped across, it is thrown before the previous one lands. You need to throw them high to give yourself time for the exchanges.
This is a really good pattern, with just four balls, to learn the 9-Ball CascadeSS:9 . The zips forces you to keep to the 9-height, without collapsing down lower.
This is a really impressive variation on the basic 4-ball ShowerSS:71 , and is the 4-ball equivalent of the 3-ball SS:7131 . Instead of always showering to the same height (7), the showering hand throws alternately high (9) and low (5). The zipping hand does the same as before (not much!)
Visually, the effect is of two balls showering high over two showered low, although all balls go everywhere in the pattern.
This is a variation on the High-Low 4-ball ShowerSS:9151 , where it alternates with the regular showerSS:71 , and is the 4-ball equivalent of the 3-ball SS:713151 . The showering hand throws low (5), normal (7) and high (9). Again the zipping hand does the same as before (not much!)
Visually, the effect is of one low, one medium and one high shower in succession, although it's actually only the low ball that does the same thing SS:500001 . The other three all go around the higher showers SS:719001 .
This is a high variation of the 4-Ball 1/4-Shower SS:7333 .
Visually, the effect is of a ball cascaded very high from one hand, with low cascades in between. Effectively you park one up as high as you can between the hands, cascade the remaining three for five throws, then repeat. The key is in throwing those 3's really low and fast.
You can keep cascading higher and higher, with more and more 3-cascades underneath: SS:b3333333 , SS:d333333333 , etc. The SSN patterns are all of the same form as the High Towers patterns - n(3)n-4.
A simple introduction to the full 4 in 1 Hand SS:80 - two balls are fountained, but instead of continuing, the first one that's caught is held until after the second one lands. Then it continues. It's effectively flashing 2 in 1 Hand (really high) and stopping, then repeating.
All it really is is a combination of two SS:a00020 patterns.
A higher, slower 4-Fountain than either SS:822 or SS:4 , but not as extreme as the full Hot Potato SS:c00 . Useful to practice the 10-Fountain throw height SS:a , but it's hard to do this without "cheating" and collapsing the heights down to a SS:4
One hand is momentarily empty between every throw, so you've got time to quickly exchange the held ball across and back in a double zip SS:a11 . This makes it harder to collapse the heights and keeps the throw a true 10-height.
During the Hold between every throw, you've got time to quickly exchange the held ball across and back in a double zip SS:a0a0a011 . This makes it harder to collapse the heights and keeps the throws true 10-heights.
A ball is held every fourth beat, so this can be used as a pirouette from the 5-in-1-Hand SS:a0 . Throw three high while holding the fourth, spin around, catch them and continue the juggle.
A useful way to start learning 5-in-1-Hand SS:a0 .
The hand is empty every fifth beat, so this can be used as a pirouette from the 4-in-1-Hand SS:80 . Throw all four high, spin around, catch them and continue the juggle.
A useful way to start learning 5-in-1-Hand SS:a0 .
Both hands are momentarily empty between every pair of cascades, so you've got time to clap your hands. This forces you to keep to the 11-height, without collapsing down to the lower 4-Shower SS:71 .
This pattern has the rhythm: RR, RR, RR, ...
This can be used as a pirouette from the 3-Shower SS:51 . Shower two balls high, spin around, catch them and continue the juggle.
2/3 of the 6-Shower SS:b1 , it's good practice for learning this pattern, as you can concentrate on throwing the two balls to exactly the same height.
This pattern looks just like SS:501 , except much much higher (as high as you can!).
Each ball is zipped and thrown before the previous one lands. You need to really blast them high to give yourself time for the exchanges.
This is a possible way, with just four balls, to learn the 11-Ball CascadeSS:b . The zip forces you to keep to the 11-height, without collapsing down to the lower Reversing 4-Shower SS:912 .
This is another really impressive variation on the High-Low 4-Shower SS:9151 , and is the 4-ball equivalent of the 3-ball SS:913131 . Instead of always showering to the heights 9 and 5, the showering hand throws alternately higher (b) and twice low (5). The zipping hand does the same as before (not much!)
Visually, the effect is of two balls showering high SS:b00001 over two showered low SS:515001 .
This is a much more difficult variation on the High-Low-Medium 4-ball ShowerSS:915171 , as the shower heights vary more - the showering hand throws high (b), normal (7) and low (3). Again the zipping hand does the same as before (not much!)
Visually, the effect is of one low, one medium and one high shower in succession, although it's actually two balls that are showered high SS:b00001 , and two low SS:713001 .
Both hands are momentarily empty between every throw, so you've got time to clap your hands. This makes it harder to collapse the heights.
This forces you to keep to the 12-throw height, without collapsing down to the lower 4-Fontains SS:7a20 , SS:822 and SS:4 .
This can even be used as a continuous pirouette from the 4-Fountain SS:4 . Throw one ball high, spin around, catch it, throw the other, spin, catch etc!
This is another really impressive variation on the High-Low-Low 3-Shower SS:b15151 , and is the 4-ball version of the 3-ball SS:b1313131 . Instead of always showering to the heights b and 5, the showering hand throws alternately even higher (d) and three times low (5). The zipping hand does the same as before (not much!)
Visually, the effect is of one ball showering high over three showered low, although each ball goes everywhere in the pattern.
You can keep throwing higher and squeezing more showers in underneath: the SSN patterns are all of the form {2n+7}1(51)n.
A high, slow 4-in-1-Hand SS:80 . A possible practice for the 7-in-1-Hand throws SS:e0 with only three balls, but it's hard to do this without "cheating" and collapsing the heights down to a SS:80
During the Hold between every throw, you've got time to quickly exchange the held ball across and back in a double zip SS:e011 . This makes it harder to collapse the heights and keeps the throw a true(!) 14-height.
A ball is held every other beat, so this can be used as a pirouette from the 4-in-1-Hand SS:80 . Throw one high while holding the other, spin around, throw it, catch the first and continue the juggle.
The pirouette can be a half-turn, full turn or more!!
This is the 4-ball analogue to the 3-Ball SS:b001 . This is a 4-Ball Shower, but unlike SS:71 , both hands are momentarily empty between every throw, so you've got time to clap your hands. This makes it harder to collapse the heights.
This forces you to keep the balls high, without collapsing down to the lower 4-Shower SS:71 .
This can even be used as a continuous pirouette from the 4-Shower SS:91 . Shower one ball really high, spin around, catch it, shower the next, spin, catch etc!!
1/2 of the 8-Shower SS:f1 , it might be good practice for learning this pattern!