- Things to Make and Do in the 4th Dimension
- "Professor Stewart's Cabinet of Mathematical Curiosities"
- APeriodical
- Vector Calculus, Linear Algebra, and Differential Forms
- Carl Sagan's "The Demon-Haunted World: Science as a Candle in the Dark"
- Bill Bryson's "A Short History of Nearly Everything"
- "Gödel, Escher, Bach",
- "QED: The Strange Theory of Light and Matter",
- "The Adapted Mind"
- The Iain M Banks culture novels.
- How to Solve It - George Polya.
- Professor E McSquared's Calculus Primer:
- The Hacker's Dictionary
- "Calculus the Easy Way"
- "Algebra the Easy Way"
- "Trigonometry the Easy Way"
- Measurement by Paul Lockhart.
- Misteaks. . . and how to find them before the teacher does.
- "A wrinkle in Time"
- "stranger from the Depths"
- "Zen and the art of Motorcycle Maintenance"
- Dorris Lessing, "Mara and Dann An Adventure "
- Everything by Asimov and Heinlein
- The Dune series by Herbert.
- "Watership Down"
- What do you care what other people think? by Richard Feynman.
- Cryptonomicon by Neal Stephenson.
- Flatland, by Edwin Abbott.
- Surely You're Joking, Mr. Feynman
- Adventures of a Mathematician
- Hermann Hesse's "The Glass Bead Game"
- Anathem, by Neal Stephenson.
- Warrior of the Light: A Manual by Paulo Coelho
- Logicomix
- Blogs of favorite authors.
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The game, FTL.
A "roguelike-like". It's SF themed which is unusual in the
Roguelike world. You start off with a spaceship with limited
weapons, crew and so on and run away from an advancing enemy
fleet attempting to collect enough equipment along the way
for a showdown with the enemy flagship.
Unlike with nethack or perhaps moreso Angband where a winning
run could last quite a while, the maximum possible duration
of a game of FTL is limited by the relentless advance of the
enemy fleet behind you.
Various "Rogue-A-Like" games:
- nethack,
- angband,
- crawl,
- adom,
- dungeons of dredmor,
- and FTL.
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