Inventing Synchronous Patterns |
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First, decide how long your pattern will be. In this example I will use a pattern length of 3.
Start by creating a table with four columns, and as many rows as you want your pattern to last.
Time | Catch | Throw | Right Throw | Right Catch |
Remember the following rules for synchronous Site Swap:
Time | Catch | Throw | Right Throw | Right Catch |
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Count forward half that number of places. If you fall off the bottom, come back on the top. That gives you the landing row. Put a start in the appropriate column. If your throw has an "X" then it's in the other hand, otherwise it's in the same hand. In this example it's crossed over.
Time | Catch | Throw | Right Throw | Right Catch |
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Now put another throw. Remember that you must use even numbers.
Time | Catch | Throw | Right Throw | Right Catch |
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And another one.
Time | Catch | Throw | Right Throw | Right Catch |
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And another one.
Time | Catch | Throw | Right Throw | Right Catch |
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Now there are two place left to throw from. Both are in the right hand. There are two landing places. Both are in the left hand. Both remaining throws must be crossing throws.
Time | Catch | Throw | Right Throw | Right Catch |
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Time | Catch | Throw | Right Throw | Right Catch |
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Here is the new pattern: (4x,2) (6,8x) (2x,2x) |
Can you do that? I can't!
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Quotation from Tim Berners-Lee |